Managal is the name of the central base town in my latest Scarlet Heroes / Basic Fantasy solo game. As per the Introduction, it is a post-apocalypse / points-of-light fantasy world where the land is covered in a demonic red mist that can drive men and monsters insane, and conveniently for a solo point of view means that nobody can see what's in the next hex until you get there.
I ran my IRL gaming group through their own version of this game - the town and map were randomly generated, and my plan was essentially to hexcrawl until the dice showed a dungeon (lair, ruin, whatever) and then pick a free online adventure of the appropriate level and run it. I think it went pretty well, and I looked forward to playing in my own creation once I switched from GM to player.
Systems and references:
Basic Fantasy RPG - https://www.basicfantasy.org/index.html
Scarlet Heroes - https://www.drivethrurpg.com/en/product/127180/scarlet-heroes
Mapper: "Hexcel" - https://goblinshenchman.wordpress.com/excel-mapping/
Again, I started with a blank "Hexcel" map, and filled it in using Scarlet Heroes random tables.
Setting: World
The Scarlet Heroes setting is a large island with a mountain range splitting north-south across the centre, dividing the civilised and uncivilised lands. In my version, the civilised lands have fallen and the points of light are generally unaware of each other, but eventually once they reach stability will begin to explore the lands and attempt to grow. The calendar in my world has 6 seasons of 60 days each - New Winter, First Rain, Low Summer, High Summer, Last Rain, Old Winter. These equate to the Cold/Wet/Hot seasons in the Scarlet Heroes setting - there are long summers and winters, with rain in between as the temperatures rise or drop. Rolling for random season (to avoid snow - it took me 2 starts to realise starting on new years day was just strategically bad no matter how conveniently it fits in the world calendar), we start in Last Rain, in the 300th Year of Prophet’s Landfall.
Setting: Local
Flip open a random book page to get inspiration for a town name, "Managal". Random Town Facilities/Flavours: Respectable Home, Tea House, Tavern, Decrepit Shrine, Sewer Passages, Tong Hall, Urban Palace, Social Club.
We fill in the town-surrounding hexes on the blank map, and get basically everything but plains.
The titles of important people in town are stylised after noble names of old, we'll roll on Scarlet Heroes Names tables for inspiration for the ‘head of departments’ in town:
Headperson: Duke Rolf
Head of Housing: (Land)Lady Irina
Head of Social Events: Governess Mae
Head of Brewing (Tea / Ale): Mistress Tavie
Head of Worship (in charge of Temple Quarter): Sir Conordon
Master Thief (a rumour / alias - or is it?): "Grey Wolf"
Town Flavour:
Managal was a prosperous place by all accounts, having a Noble Quarter that survived much of the destruction wrought by the Witch Queen. It contains many large mansions which have been converted to barracks and communal housing, yet still retain some level of respectability due to the efforts of the populace. The locals appreciate their drink, be it tea or ale, and gather at large social events regularly. In the remains of the Old Town lie ruins of the Temple Quarter, where the religious townsfolk have built makeshift shrines on the remains of consecrated grounds. Rumour has it that followers of the old Thieves Guild ways have made their lair in forgotten sewer passages beneath the ruins.
Default Goals:
Map surroundings and make safe
Locate allies and grow community
Donate coins and open trade routes
The head-man “Duke Rolf” (not a real Duke) makes a speech bringing to a close the Day of (Oracle=) Compassion festivities, where those least fortunate in town are provided gifts, meals and assistance from their better-off friends and neighbours.
“People of Managal - friends! - it is fitting that I make this speech on Compassion Day, but this time it is Managal herself in need of compassion. We are fortunate to be protected from all sides in our respectable community, and we have grown in strength. And yet we know nothing of our surroundings! I fear we will wither without this knowledge. After discussions with my fellow Nobles, we have decided to send a small party out to explore the misty lands, to seek out news of humanity and allied races, to trade and grow and meet new friends, to spread our way of life and discover how we might reclaim the land from the Tide. Please, make yourselves known to us and the most suitable applicants will leave a week from now.”